Processing Plant Guide
Sandustry does not have a single building called a “Processing Plant.” Players use the name for the full production line that turns raw Sand into Gold and, eventually, Energy. This guide walks through the standard chain stage by stage, using verified mechanics and community-tested ratios.
The Big Picture
A basic plant has four early stages:
- Sand + Water → Wet Sand
- Wet Sand → Shaker → Gold + Residue
- Residue → burn → Burnt Residue
- Burnt Residue → Kinetic Press → Gold + Seed
- Seed + Water → Planter Box → Flower → Gold + Amethelis
Late game extends this into the Energy chain.
Stage 1 — Sifting with the Shaker
| Field | Value |
|---|---|
| Input | Wet Sand |
| Structure | Shaker (Tier 1, 20 Gold) |
| Output | Gold (20–25% chance per pixel) |
| By-product | Residue / Slag |
Sand becomes Wet Sand when it touches Water. Route your water supply onto the Sand stream, or dig where the two naturally mix. Move material with Conveyor Belts (horizontal) and Launchers (vertical/diagonal), both from Tier 1 Logistics (30 Gold). After the Shaker, use a Filter (Tier 1, 250 Gold) to split Gold from Residue.
Stage 2 — Burning Residue
| Field | Value |
|---|---|
| Input | Residue |
| Method | Flamethrower, lava trap, or Burner Belt + Thermal Buffer (Tier 2, 500 + 1,000 Gold) |
| Output | Burnt Residue (25% conversion per pixel) |
Because only a quarter of each Residue pixel becomes Burnt Residue, your input stream must be roughly four times larger than the Burnt Residue you want. See the Slag Burner Guide for detailed burner setups.
Stage 3 — Pressing with the Kinetic Press
| Field | Value |
|---|---|
| Input | Burnt Residue, dropped from ≥ 25 blocks |
| Structure | Kinetic Press (Tier 2, 500 Gold) |
| Output | 1 Gold + 1 Seed per Burnt Residue |
The 25-block drop requirement shapes your plant layout: build the press at the bottom of a dedicated shaft. Gold yield is probabilistic at the Shaker but deterministic from the press onward, so this is where income stabilizes. Gold must land inside a Collector tile before it becomes spendable.
Stage 4 — Farming with the Planter Box
| Field | Value |
|---|---|
| Input | Seeds + Water |
| Structure | Planter Box (Tier 3, 2,000 Gold) |
| Output | Flower → Gold + Amethelis |
A Wet Seed placed on a Planter Box grows into a Flower made of a Moss stem and a head containing four Amethelis and one Gold. This closes the loop: the Kinetic Press produces Seeds, and the farm turns them into Gold plus the Amethelis needed for Energy.
Stage 5+ — Energy Chain
| Stage | Input | Process | Output |
|---|---|---|---|
| 5 | Amethelis + Steam | Heating | Dry Amethelis |
| 6 | Dry Amethelis + Heat | Thermal structure | Florin (gas) |
| 7 | Florin + Cold | Condenser | Florinol (liquid) |
| 8 | Florinol | Florinol Battery (Tier 5, 1,500 Gold) | Energy |
Thermal rule of thumb: heat refines solid → liquid → gas; cold refines gas → liquid → solid.
Input and Output Ratios
The community-tested overall ratio, credited to Discord users Knuks and Metylene, is:
2 Sand : 3 Water : 4 Redsand = 3 Gold : 8 Fluxite
Final outputs depend heavily on Stage 2 burn yield and vary slightly at the Planter Box. After a map’s Redsand is exhausted, you are typically left with a large volume of Amethelis.
Plant Design Tips
| Symptom | Diagnosis | Fix |
|---|---|---|
| Empty belts | Not enough input | Expand Sand and Water supply upstream. |
| Piles full but Gold barely rising | Throughput or clogging | Check Filters, belt direction, and press drop height. |
| Residue backing up | Burn stage too slow | Add parallel burn capacity; remember the 25% yield. |
| Constant rebuilding | Over-expanding the wrong stage | Work on the current objective’s blocker, then stop. |
General advice:
- Use C to copy a structure, then Ctrl + C / Ctrl + V for repeated builds. Replace in place with Ctrl.
- Keep fluid lines separated because Liquid Vents output the nearest liquid.
- Sweeper Drone (Tier 2, 800 Gold) and Hauler Drone (Tier 4, 3,000 Gold) automate collection and transport as the plant grows.
Sources
This guide is a rewritten compilation based on:
- Sandustry Slag Burner Guide in this repository.
- Sandustry Beginner’s Guide in this repository.
- Community-tested ratio data from Discord users Knuks and Metylene.