Processing Plant — Sandustry Building Guide
Processing Plant
| Type | Production setup |
| Core buildings | Shaker, Kinetic Press, Planter Box |
| Tier range | 1–5 |
| Main output | Gold, Seeds, Energy |
There is no single building called a Processing Plant in Sandustry. Players use the name for the full production line that turns raw Sand into Gold and, eventually, Energy.
Overview
A basic plant has five stages:
- Sand + Water → Wet Sand
- Wet Sand → Shaker → Gold + Residue
- Residue → burn → Burnt Residue
- Burnt Residue → Kinetic Press → Gold + Seed
- Seed + Water → Planter Box → Flower → Gold + Amethelis
Late game extends this chain into the Energy system through Amethelis, Steam, and Florinol.
Core Buildings
| Building | Role |
|---|---|
| Shaker | Turns Wet Sand into Residue with a chance of Gold. |
| Kinetic Press | Turns Burnt Residue dropped from height into Gold and Seeds. |
| Planter Box | Grows Wet Seeds into Flowers, yielding Gold and Amethelis. |
| Burner Belt / Thermal Buffer | Automates turning Residue into Burnt Residue. |
| Steam Dryer | Dries Amethelis into Dry Amethelis for the Energy chain. |
Tips
- Drop Burnt Residue at least 25 blocks through a Kinetic Press to guarantee output.
- Keep fluid lines separated because Liquid Vents output the nearest liquid.
- Use a Filter to split Gold from Residue after the Shaker.
- For a full walkthrough with ratios and troubleshooting, see the Processing Plant Guide.