Sandustry Wiki

Water — Sandustry Material Guide

Water

Water
Matter Type Liquid
Density 100
Burnable Yes
Wettable No
Launchable No
Obtained From Ice, Steam
Processed By Fire, Snow
Byproducts Steam, Ice

Water is a fluid resource essential for growing flowers, creating wet sand, and converting materials through temperature changes.

Overview

Water flows downward and pools in depressions, spreading until it forms a flat surface. It is used to turn Sand into Wet Sand, Seeds into Wet Seeds, and to interact with Fire, Snow, and Lava for various conversions. A steady supply of Water is required for any efficient factory.

Sources

  • Surface lakes and underground water deposits.
  • Melting Ice.
  • Rain produced when Steam reaches the sky. This can become a renewable source when combined with a Cryoblaster to create Snow and then melt it back into Steam.
  • Lumlings.

Movement

Use a Pump, Pipes, and a Liquid Vent to transport Water where you need it. Liquids cannot flow through solid Blocks, but they can slip through diagonal gaps where two block corners meet if nothing blocks the corner.

Evaporation

If a Water droplet cannot settle into a depression within 45 seconds, it evaporates. This forces pooled Water into flat surfaces and removes stray droplets over time.

Mechanics

When a Sand pixel touches a Water pixel, both turn into Wet Sand (1 Sand + 1 Water → 2 Wet Sand).

When a Seed pixel touches a Water pixel, the Water is absorbed and the Seed becomes a Wet Seed (1 Seed + 1 Water → 1 Wet Seed).

Tips

Water flow is blocked by Block, Conveyor Belt, Kinetic Press, and Flux Emanator. It can pass through all other building blocks, most notably Filters. Advanced Filters can also interact with liquids like Water.

Sources